Maya Project
I modeled a 3D low-poly bridge after London's Bridge.
UV unwrap was difficult as my object was quite complicated with many faces. Discovering how to cut and sew my object was very challenging but I managed to create a UV shell that was equal all around. I began doing this by hand individually, and after unwrapping the most difficult areas manually, I used automatic unwrap for the rest of the build and the result is very effective.
I used a simple texture for the building and I made sure to make it as seamless as possible.
I tried to experiment with different textures but had a lot of difficulties with assigning a different texture to different faces, and the result was not clean nor aesthetically pleasing and so I decided to stay with just one texture.
If I had more time to complete this complex project, I would have liked to fix the cables as I think they appear too blocky, and maybe include somewhere for the cables to connect rather than ending abruptly. I would also have liked to improve my UV textures to make the build more visually attractive.
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